From Nightfall To Dusk

Animated Main Menu (Particles)

About

This game is a university project developed in 2 months with a team of 2. Our aim was to replicate a Japanese industry artistic style and make a game with complex technical structure, so you'll see very clear references to the games Voice of Cards Trilogy (Square Enix, 2023), Metaphor: ReFantazio’s (Atlus, 2024), Shin Megami Tensei franchise (Atlus, 1992-), Bloodborne’s (FromSoftware, 2015) , and others.

Team

Developed by myself in collaboration with an Artist, we aimed to develop a portfolio piece and submit a playable demo for our university project.

My Contributions

  • Multiple custom editors;
  • Procedural generation using Wave Function Collapse;
  • Inventory, Items and NPC shops;
  • Turn-based card combat;
  • Dialogue Systems;
  • All UI integrations;
  • All other programming aspects;
  • Exploration system on a card board;
  • Saving & loading systems;

Software

  • Unity;
  • Shader & VFX Graph;
  • Photoshop;

Exploration View

Mechanics (Under Construction)