From Nightfall To Dusk
About
This game is a university project developed in 2 months with a team of 2. Our aim was to replicate a Japanese industry artistic style and make a game with complex technical structure, so you'll see very clear references to the games Voice of Cards Trilogy (Square Enix, 2023), Metaphor: ReFantazio’s (Atlus, 2024), Shin Megami Tensei franchise (Atlus, 1992-), Bloodborne’s (FromSoftware, 2015) , and others.
Team
Developed by myself in collaboration with an Artist, we aimed to develop a portfolio piece and submit a playable demo for our university project.
My Contributions
- Multiple custom editors;
- Procedural generation using Wave Function Collapse;
- Inventory, Items and NPC shops;
- Turn-based card combat;
- Dialogue Systems;
- All UI integrations;
- All other programming aspects;
- Exploration system on a card board;
- Saving & loading systems;
Software
- Unity;
- Shader & VFX Graph;
- Photoshop;