Personal Projects

Forsaken Eclipe

Prototype

Overview

A RPG dark fantasy and horror game with a strong focus on narrative that blends strategic turn-based combat with realtime top-down exploration.

  • Role: Programmer, Visual Effects Dev;
  • Engine: Unity;
  • Tool(s): Shader/VFX Graph;
  • Language(s): C#;
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Sokoban Gen

Mechanic Breakdown

Overview

A "Sokoban" level generator that uses a breadth-first search algorithm to generate multiple levels with different constraints.

  • Role: Programmer, Visual Effects Dev;
  • Engine: Unity;
  • Tool(s): None;
  • Language(s): C#;
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Slay The Spire Map

Mechanic Breakdown

Overview

An attempt at recreating the map generation that "Slay The Spire" map uses. System allows custom rooms and follows the base logic from the game.

  • Role: Programmer;
  • Engine: Unity;
  • Tool(s): None;
  • Language(s): C#;

TO ADD!

Portals

Mechanic Breakdown

Overview

A portal system with completely seamless transitions between different points. Not only does it allow for multiple portals per scene, it also works with physics.

  • Role: Developer;
  • Engine: Unity;
  • Tool(s): Shader/VFX Graph;
  • Language(s): C#;
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Rootvenger VR

Global Game Jam, Theme: Roots (2 days)

Overview

With the main theme of "Roots", in this VR Game you use a sword and shield to defeat insects and defend a mystical root.

  • Role: Programmer, Visual Effects Dev;
  • Engine: Unity;
  • Tool(s): Shader/VFX Graph, XR TK;
  • Language(s): C#;
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Battery Sequence

Game Jam, Theme: Single Time Use (4 days)

Overview

A VR puzzle game where each input can only be used once, though they can be recovered by finding new batteries and inserting them on your wrist.

  • Role: Programmer;
  • Engine: Unity;
  • Tool(s): XR Interaction Toolkit;
  • Language(s): C#;

TO ADD!

Dice 'n Bullets

Game Jam, Theme: Single Time Use (2 days)

Overview

A doom-like FPS where the player must to reach the top of a tower filled with enemies. To do so, you roll a dice that awards random weapons.

  • Role: Programmer;
  • Engine: Unity;
  • Tool(s): None;
  • Language(s): C#;

TO ADD!

Go Home

University Group Project

Overview

A third person sandbox game with puzzle, adventure and visual novel elements where the player takes on the role of a lost puppy looking for it's owner.

  • Role: Solo Programmer;
  • Engine: Unity;
  • Tool(s): None;
  • Language(s): C#;

TO ADD!

Get in touch!

If you like what you see and want to work with me, here is a heads up:

I love meeting people, if you are creating a community, need a speaker, or anything else of the sort, let me know!
I'm deeply interested in teaching, as such, i'm always interested in teaching/tutoring opportunities.
I am currently available for work.